The winner of the 1999 Chicklet for the
Most Addicting Game was Imperialism II. Every time you hit 'New
Game', it activates a time machine that transports you twenty
hours into the future. This is arguably the finest turn-based
game of all time. -DailyRadar.com
Imperialism 2 is an engaging game. I daresay it’s a great
one and will very likely be my vote for the game of the year.
-Strategy Gaming Online
Sid Meier's Alpha Centauri and Heroes Of Might & Magic
III are the kinds of games we're lucky to see once a year, if
that often. And hot on their heels came Activision's ambitious
Civilization: Call To Power. What a great time to be a fan of
turn-based strategy games! And what a scary time to be a developer
of them. Into this fierce competition steps Frog City's follow-up
to 1997's Imperialism. Is there room for Imperialism II? The
answer is a resounding "Yes!" Imperialism II is arguably
the best of the lot. -Gamepower
For those who are attracted to economic simulation
strategy games, they haven't played the best until they have
played Imperialism. -PC Game Review
With deeper gameplay, tactical combat, and AI, the new
game system is easier to learn and play than the original. The
graphics are wonderful, with a baroque feel that draws you deeply
into the atmosphere. -ZD Net
IMPERIALISM 2 continues to earn my highest
regard and recommendation. I predict this will be one of the
top strategy titles of 1999. This is an "up all night," "where
did the time go" kind of game. It sucks you in. The winning
goal may seem a bit like the old RISK, but how you get there
makes you feel more like a merchant trader or diplomat than
a warrior. -Gone Gold
This game succeeds where many of these games
fail and that is in pure game design. You rarely see a game
that puts so many different aspects together in such a simple
and engaging way. I put Imperialism 2 at the top of my list
for the current crop of turn-based strategy games. If you are
looking for turn-based strategy fun, look no further. -Gamepen
It's been a banner season for turn-based strategy games.
After a long dearth, we've been presented with Heroes of Might
and Magic III, Civilization: Call to Power, Civilization 2:
Test of Time and Alpha Centauri. With all of these big names
battling it out for what the gaming industry keeps trying to
assure us is a niche market of gamers, it might seem like a
weird time for SSI to try and release their slightly less well
known turn-based strategy sequel, Imperialism II. After a couple
of weeks with the game though, I realized that while the subject
material might not be as flashy or grandiose as some of the
aforementioned titles, Imperialism II not only stands up against
its competition, in many ways it often exceeds it. -IGN
PC
The entire game is a wonderful experience
since, although based on the standard resource managing and
expansion scenario, offers you a different view of the world,
where the real struggle is not the one for survival but that
for dominance. -Games Overdose
The beauty of Imperialism 2 lies in the design of the
tightly interwoven game elements. The design has enough tradeoffs,
enough subtle interdependencies, that you feel that nearly every
decision you make has a direct bearing on your success or failure.
-Games Domain
It is a game to be brought out when the need arises to prove to
friends and family that gaming can be a very mature pastime. If other
"4X" games (those where the player must eXplore, eXpand, eXploit,
and eXterminate) are "beer and pretzels" games, Imperialism II would
Imperialism was a good game with a cult following. Its burnished
bronze and sepia look wasn't necessarily what we expect from computer
games, but the look was distinct and worked well in the context of
the of the game. Imperialism II is a more refined and interesting
use of the same system, with an excellent interplay of elements. Expansion
is always checked by practical realities, and every alliance and war
has a price. A well-balanced game with these elements is hard to create,
and Frog City has done an excellent job of it with Imperialism II.
-Gamespot
In the long term, Imperialism II: Age of Exploration provides epic
strategic gaming with random maps and multiplayer support. You should
be able to get your money's worth--and more--out of this one. Just
don't plan on doing anything else for a while, because a single game
can easily take days and a sleepless night or two. -Gamecenter
Those who say turn-based gameplay is dead - check your
water supply for additives please, because games like this (and
Alpha Centauri) still rule the roost as far as gameplay is concerned.
-Hot Games
The nice thing about Imperialism 2 was that it offered simple but
solid elements that were easy to understand and control, but still
difficult enough to master so that the game was always fun and challenging.
- Adrenaline Vault